![]() About Us For more information about Kotaku Australia, visit our about page. Technical Something not looking quite right? Contact our tech team by email at office AT. Advertising To advertise on Kotaku Australia, contact our sales team via our advertising information website. Contact Editorial To contact our editors, email tips AT or post to Kotaku Australia, Level 4, 71 Macquarie St, Sydney NSW 2000.Essentially, we take the mess of info coming out… Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. ![]() The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. They also reproduced Kokiri Forest in Unreal, which is awesome if you like taunting yourself with the promise of things that will never eventuate. Their attempt at remaking House of the Dead in Epic’s engine, honestly, I would happily buy. MoonGlint has messed around with other properties in Unreal, to varying effect. Modified 04:49 GMT Follow Us The remake features some gorgeous cinematography that demonstrates UE4's capabilities (Image via Capcom) YouTube channel Residence of Evil has. But the potential is obvious and the new perspective on the original Resident Evil - especially with first-person - would be fantastic to play.Ĭapcom’s had massive success with Resident Evil 7 and Resident Evil: Village, so the publisher knows fans are keen for more first-person horror. It’s obviously a work in progress: there’s no smooth transition going out of one room to another, and a lot of the movement seems to have a bit of jankiness about it. But after the reaction to that initial attempt, MoonGlint then went further and produced a build allowing you to run around the mansion in first-person. ![]() His goal was to learn how to use Epic's Unreal Development Kit rather than do an HD remake or whatever, so. It started with just a rebuild of Spencer Mansion in the engine to play around with the lighting and just see what the PS1-era game could look like with a use of modern textures. Rod Lima 's Resident Evil 2 recreation project has been in the works for over a year. It covers a new build of Resident Evil 1‘s Spencer Mansion, which modder MoonGlint has been slowly remaking within Unreal Engine 4. That’s what’s been revealed in a new video. ![]()
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